- Make Search Libraries Application Mac Os
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- Search Libraries For Books
- Make Search Libraries Application Mac Os
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Building on Linux
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Prerequisites
All requisites should be available for your distribution. The most important are:
- The basic program build tools. On Ubuntu and Debian these are available in the meta-package build-essential. On other distributions, you may need to install the GNU C++ compiler separately. The package is going to have c++ or g++ in its name. If you can't find the equivalent of build-essential meta-package for your distribution, be sure to install the 'make' utility as well.
- CMake, the cross platform build system.
- Qt version 4.4.0 or higher (but Qt version 5.x won't work). If you have KDE 4.1 or later installed then you will have the runtime libraries but you may have to install the header files and utilities. These are in the package libqt4-dev on Ubuntu and Debian. Generally, developer packages have the -dev or -devel suffix.
- Several more developer packages:
These are the package names on Debian and Ubuntu, find the similar ones for your distribution. For Fedora, use '-devel' instead of '-dev' as suffix and drop the version numbers.
Package | Version | Possible Package Names |
---|---|---|
libjpeg | any | libjpeg62-dev Fedora: libjpeg-turbo-devel |
zlib | any | zlib1g-dev |
libpng | any | libpng12-dev |
libtiff | any | libtiff4-dev |
libboost | >= 1.35 | libboost1.40-all-dev boost-libs (if that fails, try: libboost1.55-all-dev) |
libxrender | any | libxrender-dev libXrender-devel |
Configuration
Open a console window and go to the directory that contains the scantailor sources. From there, run the following (notice the dot at the end):
There will be lots of messages from cmake ending with:
- If you have missing dependencies you will get an error message telling you what is missing. You can then search for the missing package and install it.
- If you have a library and header files installed in a non-standard place then cmake will not find them. In that case you can run the interactive program ''ccmake'' which allows you to specify paths to libraries and header files.
Compilation and Installation
Building on Mac OS X
MacPorts
MacPorts has already scantailor as a package(Xcode prerequisites for MacPorts apply)
Building on Mac OS X is very similar to building on Linux but the package names are different and the MacPorts packaging system needs to be installed in order to get the needed packages. Also the nonstandard location that MacPorts installs qmake to needs to be specified.
Prerequisites
- Xcode. Install it either from your Mac OS X install media or better, go download the latest version from http://developer.apple.com/TOOLS/Xcode/
- MacPorts. Choose and install the correct dmg version for your version of Mac OS X from http://www.macports.org/install.php, then open a Terminal window and run:
- Then install the rest of the needed packages with
This installs:
- CMake, the cross platform build system.
- Qt version 4.6.0 beta currently
- Boost version 1.40.0 including libboost
- libxrender
The rest of the needed packages are installed as dependencies of these.
Configuration
Download the scantailor source code package and then upack the source by entering the following in the directory where the source package resides:
Replace the file name above with the name of the version that you have downloaded. Typing the first few letters of the name and typing tab will autocomplete the filename for you.
Then navigate to the directory that contains the scantailor sources. From there, run the following (single line and mind the dot at the end):
There will be lots of messages from cmake ending with
- If you have missing dependencies you will get an error message telling you what is missing. You can then search for the missing package and install it.
- If you have a library and header files installed in a non-standard place then cmake will not find them. In that case you can specify them as above for qmake or run the interactive program ''ccmake'' which allows you to specify paths to libraries and header files.
Compilation and Installation
Note: You can have many C program file with just one header file such as lib.h, lib1.c, lib2.c ... and so on.
Create C Static Library in Xcode
To create static library in Xcode, please fellow the procedure:
On the 'Welcome to Xcode' page, select 'Create a new Xcode project'.
On the template page, select Framework & Libraries >> C/C++ Library
Make Search Libraries Application Mac Os
. Click Next.On the options page, enter the name of static library. In my case, it is mymath. Make sure that the type is set to Static. You may want to check 'Use Automatic Reference Counting' if your library implementation contains pointers.
Click Next. Then select the file location of your project. Click Create.
Once the project is created you will notice that the target is automatically name libmymath.a.
To create the header file, select File >> New >> File...
On the template page, select 'Header File' and click Next.
On the Save As dialog page, enter the name of header file libmymath.h
Make Search Libraries Application Mac Free
. Make sure the Targets mymath is checked as shown below. Click Create.The header file for libmymath.h is as follows:
To create the library implementation file, select File >> New >> File...
On the template page, select C File. Click Next.
On the dialog box, enter the first program as mymath1.c as shown below. Click Create.
The program file for libmymath1.c is as follows:
To create the next implementation use the same procedure as above.
The program file for libmymath2.c is as follows:
Select File >> New >> Project.... On the template page select Applications and Command Line Tool. Click Next.
Enter the location of your file and click Create.
Include Library File
This is the most important section in this tutorial. To use the static library you've just created, you need to add the static library to your current project.
Make Search Libraries Application Mac Download
Method 1Search Libraries For Books
Method 2
Then drag the file libmymath.h and libmymath.a to your current application project. Check 'Copy items...' and 'Add to targets'. Click Finish.
Your application project should be similar to the screen below:
Note:
- Method 2 is much cleaner if your static library is very large. If your library implementation is not big, first method is good enough.
- One way to distribute the static library for different user is to copy the header file and the static library to a share folder. Other users will will use Method 2 to copy the library and header files into their project.
- For more complex multiple user scenario, please consult the Xcode user guide.
Create the following application program in main.c:
Make Search Libraries Application Mac Os
To run the project, you can click the run button or select Product >> Run. The results should be shown as follow:
Please note that the methods are the simplified methods of using static library. Instead of copying files to your projects, you can also change the build settings to reference headers file and library file elsewhere. Please consult the Xcode user guide to explore further options.