Bluetooth Library Mac

  • Jun 07, 2018  Last month, I found out that Valve's Steam Link application was coming to iOS and the Apple TV.Then I found out it wasn't.Now maybe once again it is?In any event, I got tired of the back and forth and I rolled my own 'Steam Link' setup having my television connected with Steam in home streaming to my old MacBook Pro and bluetooth wireless controller.
  • Jun 14, 2016  Mac Pro 2006 with no Bluetooth card, I want to use my apple wireless keyboard/mouse and trackpad. Bought the IOGear GBU521 USB Bluetooth Dongle. I have a fresh install of Lion on an SSD Drive and another on a Hard Drive.
  • Mar 18, 2018  How to Reset Your Mac's Bluetooth Module. Before proceeding, bear in mind that if your setup relies exclusively on Bluetooth for communicating with your keyboard and mouse, then you're going to.

Pairing and connecting to a Mac® computer Applies to: SoundLink® Wireless Mobile speaker; To pair and connect to a Mac computer, follow these steps: Make sure your Mac computer is not currently paired to any other Bluetooth® audio device(s). If the computer has a. Oct 17, 2019  The Bluetooth menu bar icon in the upper-right of your display gives you information about the status of Bluetooth and connected devices: Bluetooth is on, but there are no devices connected to your Mac. If you expect a wireless device to be connected, make sure it's turned on. Bluetooth is on and at least one wireless device is connected.

From the dawn of time to just about a few years ago, all of us sported a pair of wired headphones and were convinced that this is simply how it will be done forever. After all, they are the easiest technology around: just plug them in, put them on, and go. But with proliferation of Bluetooth headphone options and disappearance of headphone jacks from nearly all the latest smartphones, wired headphones seem to progress on the path of disappearance more and more each day.

Thankfully, wireless devices are great. They are lightweight. They are versatile. They can be easily connected to your iPhone, your Mac, or your car. Charge them overnight just the same way as your phone and they last all day too.

Icloud photo library mac upload. Sadly, without proper configuration, connecting Bluetooth headphones to Mac might get a bit tricky, with frequent disconnections and music interruptions. Here, we’ll help you find out how to pair AirPods and other sound devices with Mac properly and control them masterfully at the same time.

Why Bluetooth Headphones Won't Connect To Mac

There are a few common problems we need to explore:

  1. Bluetooth headphones won't connect to Mac right out of the box — some configuring is needed
  2. Pairing Bluetooth headphones with Mac is different from pairing them with iPhone or your car’s audio system
  3. Special settings that answer questions like how to connect two Bluetooth headphones to one Mac and how to use multiple audio outputs

Throughout the article, AirPods would be used as an example, but any other model of Bluetooth headphones can be connected in a similar fashion.

Get a tool to pair with a Mac

Connect Bluetooth devices to your Mac in one click. Setapp has an easy tool for that.

How to pair wireless headphones to Mac

Connecting Bluetooth headphones to Mac for the first time is done by following a few easy steps:

  1. On your Mac, click on the Apple menu and launch System Preferences
  2. Navigate to the Bluetooth menu and Turn Bluetooth On. You should now see all available Bluetooth devices around you.
  3. Make sure your headphones are charged and currently in discoverable mode. Click Connect to establish a new connection
  4. Your Bluetooth headphones should now appear in the list. Click Connect to establish a new connection.
  5. If you’re trying to reconnect your existing device, right-click on it and choose Connect

After you’ve managed to successfully connect Bluetooth headphones to Mac for the first time, they should stay connected or reconnect automatically when you leave the Bluetooth range (around 33 feet or 10 meters) and come back.

You can also calibrate headphones to your liking through the Sound menu in System Preferences. For example, in the Output tab you can choose to “Show volume in menu bar” and set a stereo balance between right and left.

Described above is the ideal scenario for connecting AirPods to Mac. But oftentimes things don’t go as planned, so let’s work through some widespread issues regarding Bluetooth headphones as well.

How to connect AirPods to Mac

There’s good news for those interested specifically in how to pair AirPods with MacBook. It’s really handy to set up connections if you use multiple Apple devices with your AirPods. Plus, you can get third-party software to automate the flow.

Here’s how you connect new AirPods to Mac:

  1. Open System Preferences on your Mac and select Bluetooth.
  2. Ensure Bluetooth is turned on.
  3. On AirPods, press and hold the round button (it’s at the bottom center of the case) until the white light starts blinking.
  4. Your Bluetooth headphones should now appear in the list.

In case you’ve already paired AirPods with your iPhone that’s tied to the same iCloud account and Apple ID, your earbuds will be automatically recognized by Mac.

To simplify it even more, install ToothFairy, an app that pairs Bluetooth devices with Mac in one click. It works particularly well with connecting AirPods to Mac – instead of taking AirPods out of their case and putting them back in, you click on one single icon in ToothFairy. You can read more about how to use the app below.

How to fix Bluetooth headphone issues

Sometimes going through the setup steps doesn’t result in your headphones connecting successfully, or connecting and then abruptly disconnecting. This is profoundly annoying but can be solved by either resetting the headphones or purging preference settings on your Mac. Here's how to fix all known issues:

Restart your Bluetooth headphones

Library

In case you can’t connect your Bluetooth headphones not only to your Mac but also any other device you own (iPhone or car audio), it might be a glitch in its settings, so a simple reset should remedy the situation.

For reset instructions, check your device’s manual. Here’s how to reset AirPods:

  1. Put the earpieces into the case and keep the lid open
  2. Press and hold the setup button until the light switches from amber to white (around 10 seconds)

Now all settings on your earphones should be reset and you should be able to connect them again using the standard workflow above. If the problem persists, it could be something to do with the preferences on your Mac.

Reset sounds preferences on Mac

First, make sure that your Mac is running macOS Sierra or newer (macOS High Sierra or Mojave). If not, upgrade to the latest version by going to System Preferences > Software Update or using the App Store if you’re upgrading from a few versions back.

Next, if nothing was of any benefit so far, try resetting your Mac’s sound preferences. To do that:

  1. From the menu bar select Go > Go to Folder… and type ~/Library/Preferences
  2. In the long list of preference files, find and delete the following: com.apple.preferences.plist and com.apple.soundpref.plist
BluetoothBluetooth Library Mac

Deleting preferences out of the library forces your Mac to recreate them brand new, thus avoiding any bugs or improper algorithms that could have interfered with your Bluetooth headphones setup. If that didn’t work, you can also try relaunching the audio process:

  1. Launch Activity Monitor from the Applications folder
  2. In the CPU tab, find the process called coreaudiod
  3. Quit the process and close Activity Monitor

The above would force not only the preferences for your audio to reset but also the audio process for your whole Mac to relaunch.

No audio from a paired and connected Bluetooth headset

Occasionally, when you succeeded in connecting Bluetooth headphones to Mac, you might hear no sound going through. There are a few things you can do to solve this.

Ensure that your headphones are the selected audio output for your Mac:

  1. Go System Preferences > Sound
  2. In the Output tab, find your headphones in the list and double-click to make them active

If that didn’t change anything:

  1. Reset your headphones as per the directions above
  2. Go System Preferences > Bluetooth
  3. Right-click on your headphones, choose Remove, and confirm

Now you need to connect Bluetooth headphones to Mac all over again, and the problem should disappear.

Can’t connect two Bluetooth headphones Mac recognizes

The beauty of Mac’s Bluetooth menu is that it lets you add any number of Bluetooth-enabled devices, from keyboards to headphones. Sometimes, however, it might malfunction and not allow you to add two wireless headphones at the same time.

To fix this issue, essentially repeat the steps from the previous section:

  1. Reset each pair of headphones
  2. Remove them from Mac’s Bluetooth menu
  3. Reconnect your headphones once more

If, however, you’re looking for how to use multiple audio outputs, such as headphones, at the same time — here some magic tricks are required.

How to use multiple audio outputs simultaneously

Most Mac users believe that they can only play their audio output through one device at a time, be it internal speakers, Bluetooth headphones, or some other amplifier. But in reality it’s possible to play audio on multiple devices at the same time through a handy built-in utility called Audio MIDI Setup. Here’s what you need to do:

  1. Launch Audio MIDI Setup through Applications
  2. Click the plus icon at the bottom left and choose Create Multi-Output Device
  3. In the new option that appears, check all the Bluetooth devices you need to play simultaneously
  4. Navigate to the Sound menu in System Preferences and choose the Multi-Output Device in the Output tab. Now all sounds will play through both devices at the same time.

Playing audio through multiple devices is a nifty trick for when you need more sound power for your party or when trying to create a true surround sound for a movie screening.

Use master audio software for all needs

Most of the time, audio on Mac is not an issue. What’s frustrating is the way current settings are sprinkled all over macOS. Lots of fixes described here might seem confusing and unintuitive at first sight. You might wish there was an app that would make it easy to control all your audio needs from a single place. And there is.

Apr 14, 2015  How to Create New Photos Library in Photos App on Mac OS X 10.10.3 Step #1. Close the Photos app, if it‘s opened. Hold the Option (⌥) key and click on the Photos app in the dock. Next up, click on Create New. Now, you will need to give a name to your new photo library. Create a new photo library mac. Oct 25, 2019  Launch Photos on your Mac. Click on Photos in the sidebar, under the Library section. Pick out the photos you want to add to an album, either new or existing. Hold down the command key on your Mac and click to select multiple photos. Right-click on your chosen photos. Apr 01, 2020  Follow these steps to designate a System Photo Library: Quit Photos. Hold down the Option key and open Photos. One of the photo libraries is already designated as YourLibraryName (System Photo Library). Choose the library you want to designate as the System Photo Library. After Photos opens the.

Meet ToothFairy — the most simple and magical Bluetooth device assistant for Mac. In a true one-click fashion, ToothFairy allows you to set up any number of Bluetooth-enabled devices, configure hotkeys, and switch easily between them.

To set up a new device in ToothFairy, all you need to do is:

  1. Open the app
  2. Click the plus icon
  3. Locate your device in the list and click Connect

Similarly, it’s just as easy to assign custom icons to all your frequently used devices and get them displayed in the menu bar, so you instantly know which devices are connected, what’s their battery life, and can quickly turn them on and off with one click.

Additionally, ToothFairy offers a unique option of improving the sound quality of your Bluetooth headphones by funneling the sound through a higher level audio codec.

In the end, it seems like wireless headphones are here to stay. So finding a master program to control them with ease is going to save your hours of time in the long run. Use the tips above to configure your headphones, easily connect AirPods to MacBook, and take advantage of ToothFairy to just the way you want and take advantage of ToothFairy to tell you what exactly is going on with all your Bluetooth devices.

Best of all, ToothFairy is available for a free trial through Setapp, a platform of over 150 useful utilities and apps for people who love finding the best shortcuts for using their Macs. Now enjoy the sound!

Because Apple provides high-level managers and abstractions that transparently perform Bluetooth connection–oriented tasks for many types of applications, you may never need to use the API this chapter describes. There are some exceptions to this, however, such as:

  • An application that must display Bluetooth-specific error messages to provide a more informative and responsive user experience

  • An application that vends a new service

  • An application that implements a new profile

In these applications, you will need to use the API the Bluetooth frameworks provide. To prepare a foundation for the discussion of the API, this chapter first describes the OS X implementation of the Bluetooth protocol stack. Then, it describes the various objects, methods, and functions available in the Bluetooth frameworks. For application-design considerations and outlines of how to use the Bluetooth API to perform specific tasks, see Developing Bluetooth Applications.

The OS X Bluetooth Protocol Stack

The foundation of OS X Bluetooth support is Apple’s implementation of the Bluetooth protocol stack. For reference, the Bluetooth protocol stack, as defined by the Bluetooth SIG, is described in The Bluetooth Protocol Stack. Figure 2-1 shows the Bluetooth protocol stack that’s built into OS X version 10.2 and later.

The OS X implementation of the Bluetooth protocol stack includes both in-kernel and user-level portions. Figure 2-1 shows the layers of the stack that exist in the kernel and the corresponding user-level layers an application can access.

The Bluetooth module at the bottom of the stack is the hardware component that implements the Bluetooth radio, baseband, and link manager protocols. Neither an application nor even the host has access to this layer of the stack.

As described in The Bluetooth Protocol Stack, the HCI layer transmits data and commands from the layers above to the Bluetooth module below. Conversely, the HCI layer receives events from the Bluetooth module and transmits them to the upper layers.

To implement the functions of the HCI layer in the kernel, Apple defines the abstract class IOBluetoothHCIController. IOBluetoothHCIController is the superclass of another in-kernel object, AppleBluetoothUSBHCIController, which provides support for Bluetooth over USB. Therefore, any hardware that supports the USB HCI specification should work with the Bluetooth implementation on OS X version 10.2 and later. It is possible, although certainly not trivial, to subclass the IOBluetoothHCIController object to provide vendor-specific functionality or to support Bluetooth over a transport other than USB. If you need to do this, you should contact Apple’s Developer Technical Support (at http://developer.apple.com/technicalsupport) for assistance.

Apple implements the L2CAP and RFCOMM layers in the kernel. Applications can use objects in the user-level L2CAP and RFCOMM layers to access the corresponding in-kernel objects, although many applications will not need to do so directly.

Recall that the L2CAP (logical link control adaptation protocol) provides:

  • Multiplexing of data channels

  • Segmentation and reassembly of data packets to conform to a device’s maximum packet size

  • Support for different channel types and channel IDs, such as RFCOMM

The in-kernel L2CAP layer provides the transport for the higher-level protocols and profiles. As the primary communication gateway between two Bluetooth enabled devices, the OS X L2CAP layer implements the ability to register as a client of an L2CAP channel and write data to the channel. Using the L2CAP layer’s multiplexing feature, it is possible to send and receive data to and from the RFCOMM layer and the SDP layer at the same time.

Above the in-kernel L2CAP layer in Figure 2-1 is the RFCOMM protocol layer. The in-kernel RFCOMM protocol layer is a serial-port emulation protocol. Its primary mission is to make a data channel appear as a serial port. It also implements the ability to create and destroy RFCOMM channels and to control the speed of the channel as if it were a physical serial-port cable.

The portion of the stack shown above the user-kernel boundary in Figure 2-1 is accessible to applications. The L2CAP and RFCOMM layers in user space are not duplicates of the in-kernel L2CAP and RFCOMM layers. Instead, they represent the user-level APIs an application uses to communicate with the corresponding in-kernel layers.

The SDP (service discovery protocol) layer is more of a service than a protocol, but it is part of the built-in OS X Bluetooth protocol stack. It is shown connected to the user-level L2CAP layer because it uses an L2CAP channel to communicate with remote Bluetooth devices to discover their available services. Apple provides an SDP API you can use to discover what services a device supports.

Above the user-level RFCOMM layer is the OBEX (object exchange) protocol layer. The OBEX protocol is an HTTP-like protocol that supports the transfer of simple objects, like files, between devices. The OBEX protocol uses an RFCOMM channel for transport because of the similarities between IrDA (which defines the OBEX protocol) and serial-port communication.

In versions of OS X prior to 10.4, the OBEX API provides primitive commands, such as CONNECT, PUT, and GET. Beginning in OS X version 10.4, Apple introduced API that simplifies common OBEX operations found in the object push and file transfer profiles, such as getting and putting file objects on remote devices. This API makes it easy for a developer to create an application that adheres to the requirements of these profiles. Note that if you want to use OBEX for other profiles, however, you probably will still need to rely on the primitive commands provided by the OBEX API. For more information on the new API, see OBEXFileTransferServices Class and Objects in OBEX Connections.

The OS X Bluetooth Profiles and Applications

In addition to the protocols shown in Figure 2-1, OS X implements several Bluetooth profiles. In general, a profile defines a particular usage of the protocols. Figure 2-2 shows how each profile is built on top of particular protocols in the OS X Bluetooth protocol stack.

In OS X version 10.2.8 and later, the available profiles are:

  • DUN (dial-up networking). Supports links between, for example, a mobile phone and a laptop computer. This allows you to access the Internet by connecting to an Internet service provider through your mobile phone.

  • HID (human interface device). Supports Bluetooth enabled HID-class devices, such as keyboards and mice. In most cases, this means that you can expect a Bluetooth enabled HID-class device to work transparently with an OS X system.

    Further, all Bluetooth enabled HID-class devices are supported by the OS X HID Manager. This means that you can use the HID Manager API to access your device.

  • Serial port. Provides a bridge from the RFCOMM protocol to the built-in OS X serial port driver. You can use this profile to support legacy applications that depend on direct serial-port access.

  • Object push. Allows the transfer of small files (several hundred Kilobytes in size or less) between Bluetooth enabled devices. You can use this profile to send and receive files in the vCard format, such as virtual business cards.

  • FTP (file transfer protocol). Allows a Bluetooth device to be treated as a remote file system. You can use the FTP profile to browse a remote Bluetooth device’s file system, get directory listings, and transfer files.

  • Synchronization. Supports synchronization of data between a computer and a device such as a Bluetooth enabled PDA. You can use this profile to implement automatic data synchronization that occurs as soon as devices discover each other, rather than at a user’s command.

With version 1.5 of the Bluetooth software, two new profiles became available:

  • HCRP (hardcopy cable replacement profile). This profile allows the transfer of rendered data between Bluetooth enabled devices, such as between a laptop and a printer. It is assumed that the client device (in this case, the laptop) will include a driver that renders the data. Note that OS X supports Bluetooth printing through the OS X printing API.

  • Headset profile. The headset profile allows an application to use a Bluetooth enabled headset as the input or output audio device. After a headset is properly configured using the Bluetooth Setup Assistant application, an input and an output audio device associated with the headset are available for selection.

OS X also provides a number of Bluetooth-specific applications. These applications guide users through various set-up procedures, such as configuring new Bluetooth devices and setting up serial-port communication.

In versions of OS X prior to 10.4, the Bluetooth applications are:

  • Bluetooth File Exchange. This application uses the FTP profile to support the exchange of files between two connected Bluetooth devices.

  • Bluetooth Serial Utility. This application allows an advanced user to set up serial-port emulation. Bluetooth Serial Utility encapsulates the functionality that was available in the System Preferences in previous versions of OS X.

  • Bluetooth Setup Assistant. Using an easy, step-by-step approach, this application guides the user through the configuration of a new Bluetooth device, setting it up to work with system services, such as iSync.

In OS X, version 10.4, Apple introduced two new Bluetooth applications:

  • Bluetooth Explorer. This application allows you to:

    • Verify that your new Bluetooth service is properly registered

    • View a computer’s Bluetooth hardware information

    • Perform inquiries and view detailed results regarding discovered devices

    • View active Bluetooth connections

    • Select different Bluetooth hardware attached to the computer (if more than one Bluetooth device is present on the computer)

  • Packet Logger. This application monitors all Bluetooth traffic being transmitted on the computer and saves it to a log file. You can then view the captured data in the log file to help debug problems in your application, or with Bluetooth hardware.

These tools are available as part of the Hardware IO Tools package, which developers can download by going to the Xcode > Open Developer Tool > More Developer Tools… menu in Xcode.

Finally, you can use the Bluetooth preferences panel in System Preferences to place selected Bluetooth devices in categories, such as favorites. Note that the Bluetooth preferences panel appears in System Preferences only if a Bluetooth device is in range.

The OS X Bluetooth API Overview—Two Frameworks

The OS X Bluetooth API consists of two frameworks that provide all the methods and functions you need to access Bluetooth-specific functionality in your application:

  • IOBluetooth.framework

  • IOBluetoothUI.framework

Both frameworks are in /System/Library/Frameworks and each has a specific target.

The Bluetooth Framework

The Bluetooth framework contains the API you use to perform Bluetooth-specific tasks. With the methods and functions in the Bluetooth framework, you can:

  • Create and destroy connections to remote devices

  • Discover services on a remote device

  • Perform data transfers over various channels

  • Receive Bluetooth-specific status codes or messages

The Bluetooth UI Framework

The Bluetooth UI framework contains the API you use to provide a consistent user interface in your applications. This API provides Aqua-compliant panels your application can present to the user. These panels help the user to perform tasks such as creating connections, pairing with remote devices, and discovering services.

For maximum flexibility, the Bluetooth and Bluetooth UI framework APIs are available in both C and Objective-C. To emphasize the parity between the two versions, the APIs follow a naming convention that makes it easy to see the correspondence between entities. For example, methods in the Objective-C API refer to the object representing a Bluetooth device as IOBluetoothDevice. Functions in the C API refer to the same entity with an IOBluetoothDeviceRef variable.

The Bluetooth Classes

Whether you choose C or Objective-C to develop your application, it’s important to become comfortable with an object-oriented perspective of Bluetooth connections. The Bluetooth framework defines object-oriented abstractions that encapsulate all the components in a Bluetooth connection. Channels, connections, and remote devices are all represented by objects. Even if you choose to develop a Bluetooth application in C, it helps to view the various entities in the connection as objects with specific, well-defined capabilities and responsibilities. This helps you visualize a Bluetooth connection and keep track of each object’s scope of operation.

This section examines the Objective-C Bluetooth classes, describing their inheritance relationships and some of their functionality and displaying how they fit into the protocol stack. The next section, Objects in Bluetooth Connections, examines the objects instantiated from these classes and describes their dynamic relationships in a particular Bluetooth connection.

Note: Keep in mind that although this section uses Objective-C terminology to describe Bluetooth classes and objects, you can also access these entities in a C or C++ application.

The Bluetooth framework contains several classes, a few of which will never be handled directly by any application. Some of the classes are base classes that provide you with useful subclasses. Others are accessible only through instances that are created by intermediate objects. Nevertheless, an understanding of the class hierarchy will give you insight into the architecture of a Bluetooth connection in OS X.

Figure 2-3 shows the inheritance relationships of the Bluetooth framework classes.

As you can see in Figure 2-3, the inheritance relationships among these classes are uncomplicated. All classes in the Bluetooth framework inherit directly or indirectly from NSObject, which is the root class of most Objective-C class hierarchies. NSObject provides its subclasses with the ability to behave as objects and with a basic interface to the run-time system for the Objective-C language.

IOBluetoothObject Class

The classes IOBluetoothDevice, IOBluetoothL2CAPChannel, and IOBluetoothRFCOMMChannel inherit from the IOBluetoothObject class. The IOBluetoothObject class imparts the ability to respond to Bluetooth-specific events. The IOBluetoothDevice class provides instance methods to open and close baseband connections to a remote device and to get information about that connection.

OS X version 10.2.5 includes fully asynchronous versions of the IOBluetoothDevice methods to open and close L2CAP and RFCOMM channels. In Objective-C, these methods rely on the instantiation of a delegate object to receive notifications of incoming data and other callbacks. A delegate object is simply an object that performs a task on behalf of another object. For example, if an Objective-C application wants to receive notifications of the state of an L2CAP channel (such as open completed or closed) it can register its object as a delegate of the associated IOBluetoothL2CAPChannel object. The application then chooses to implement the delegate methods that relay information about the state of the channel. When the state of the L2CAP channel changes, the appropriate delegate method is called, notifying the application.

Because a C or C++ application does not have access to Objective-C delegates, it registers callback functions to receive notifications of the events it’s interested in. The Bluetooth framework follows a naming convention that emphasizes the functional similarity of the delegate methods and events. For example, the Objective-C delegate method l2capChannelOpenComplete:status: is equivalent to the C event type kIOBluetoothL2CAPChannelEventTypeOpenComplete.

The IOBluetoothL2CAPChannel class and IOBluetoothRFCOMMChannel class provide methods to write data to the channels and to register for various open and close notifications. These two classes can also use a delegate as a target for data and events. Be aware that to take advantage of the benefits delegates provide, you must:

  • Be running on OS X version 10.2.5 or later

  • Create a delegate object and register it as a client of the channel

  • Implement at least the incoming data–callback method in your delegate

For more information on how to use the new asynchronous methods, see Using Delegates to Receive Asynchronous Messages.

OBEXSession Class

The OBEXSession class (which descends directly from NSObject) provides the methods required to manipulate an OBEX session. The OBEXSession class doesn’t inherit from IOBluetoothObject, because the particular transport on which the connection is established is immaterial to the implementation of the OBEX protocol. With some work, you could use the OBEXSession class’s methods to implement an OBEX session over a non-Bluetooth transport, such as Ethernet. The OBEXSession class is strictly concerned with the details of communicating using the OBEX protocol, regardless of the underlying transport.

The Bluetooth framework hierarchy includes one subclass of the OBEXSession class, the IOBluetoothOBEXSession class. This class provides methods to manipulate an OBEX session with a Bluetooth RFCOMM channel as the transport.

OBEXFileTransferServices Class

In OS X version 10.4, Apple introduced the OBEXFileTransferServices class. Inheriting from NSObject, the new OBEXFileTransferServices class supports file-transfer operations beyond the PUT and GET primitives in the OBEX API. Using a valid IOBluetoothOBEXSession object, you create an OBEXFileTransferServices object which you can use to perform FTP or object push operations.

The OBEXFileTransferServices API includes delegate methods that correspond to the class’s connection, disconnection, and folder manipulation instance methods.

IOBluetoothUserNotification Class

The IOBluetoothUserNotification class encapsulates a user notification registered on an OS X system. When your application registers for certain notifications (such as incoming channel notifications), it receives an IOBluetoothUserNotification object. The single method the IOBluetoothUserNotification class provides allows you to unregister from these notifications.

Remaining Classes

In OS X version 10.4, Apple introduced the IOBluetoothDeviceInquiry class. A subclass of NSObject, the IOBluetoothDeviceInquiry class is intended for the small subset of applications that cannot use the GUI-based device-discovery API provided in the Bluetooth UI framework. Although the Bluetooth specification describes an inquiry process, there are good reasons not to implement it without restrictions (for more information on this, see Inquiring and Paging). The IOBluetoothDeviceInquiry class provides methods that allow applications to perform Bluetooth inquiries while enforcing limitations that ensure the best possible user experience.

The remaining classes shown in Figure 2-3 are concerned with the implementation of the service discovery protocol. Recall that information about the services a Bluetooth device offers is contained in that device’s SDP database. The SDP database comprises a set of records, each of which uses service attributes to describe the service. The IOBluetoothSDPServiceRecord class provides instance methods to get information about individual SDP service records. As its name suggests, the IOBluetoothSDPServiceAttribute class provides methods to create, initialize, and get information about the attributes of SDP service records.

The information contained in each service attribute is a value of a particular type (such as Boolean value or text string) with a particular size. A device must be prepared for the type and size of the information it receives in a service attribute, so the attributes are sent inside SDP data elements. An SDP data element is part type descriptor and part size descriptor. The IOBluetoothSDPDataElement class maps the data types described in the Bluetooth specification onto various Foundation classes. These classes include NSNumber, NSString, and NSArray, as well as the NSData subclass, IOBluetoothSDPUUID, which provides methods to represent and manipulate UUIDs. In addition, the IOBluetoothSDPDataElement class provides methods to create, initialize, and get information about the data element of each service attribute. (NSNumber, NSArray, and NSData are subclasses of NSObject; for more information on these and other Foundation classes, see the Foundation API reference at Cocoa Documentation.)

Bluetooth Classes in the OS X Bluetooth Protocol Stack

The inheritance relationships pictured in Figure 2-3 display the hierarchical structure of the Bluetooth framework classes. This helps describe their spheres of influence. Figure 2-4 shows the classes that applications can use (in addition to the IOBluetoothHCIController class you can subclass to support Bluetooth over an alternate transport) and how they fit into the protocol stack.

The next section describes the objects that are instantiated from these classes (with the exception of the IOBluetoothHCIController class) and how they work together to represent a connection to a remote Bluetooth device.

Objects in Bluetooth Connections

You can think of a connection to a remote Bluetooth device as a vertical slice through the Bluetooth protocol stack (shown in Figure 2-1). Depending on precisely which protocols are involved, the connection is built of pieces from the appropriate layers. View these pieces as objects and you can see how a Bluetooth connection might be modeled.

This section describes the roles of the Bluetooth framework objects in Bluetooth connections. Bear in mind that many of these objects are automatically created by other objects. When a Bluetooth enabled device is discovered, low-level drivers and higher-level managers create objects to represent it. Most applications, therefore, never need to create directly many of these objects to perform their functions.

Note: Remember that Bluetooth objects are also accessible from C and C++ applications using references of the form ObjectNameRef.

For more information on how to use these objects in a Bluetooth application, see Developing Bluetooth Applications.

The Root Object

The IOBluetoothDevice object is the root object of every Bluetooth connection. You use this root object to create connections to the device, including the initial baseband connection. For example, you can open L2CAP and RFCOMM channels using methods of the IOBluetoothDevice object. You can also use its methods to perform SDP service searches.

The IOBluetoothDevice object is the only object in the Bluetooth stack that can be created without a concrete connection behind it. In other words, it can exist even before you create the baseband connection to the device. You might, for example, know a device’s address from an earlier device search. Using this device address, you can instantiate an IOBluetoothDevice object to represent the device. You can then access cached information about the device, such as device name and SDP attributes, while deferring the creation of the baseband connection until the user selects that device.

In OS X version 10.2.4 and later, the IOBluetoothDevice object includes API to support device categorization based on user-selected criteria. The new methods and functions allow you “mark” a device as a recently accessed device or as a user-designated favorite. Your application can use these new device attributes to display to the user only those devices in a specific category. For more information on the use of these attributes, see Filtering and Validation.

Objects as Data Conduits

The IOBluetoothL2CAPChannel object represents the data conduit between a local and a remote device and is a required component in every Bluetooth connection. This is because the L2CAP layer provides the facilities higher-layer protocols need to communicate across a Bluetooth link. An IOBluetoothL2CAPChannel object provides methods to read from and write to the channel. It also provides a setDelegate: method that allows a client to register itself as a client of the L2CAP channel.

An IOBluetoothL2CAPChannel object can also exist in the absence of a concrete channel. Unlike an IOBluetoothDevice object, however, it can be created only when an IOBluetoothDevice object opens an L2CAP channel. An IOBluetoothL2CAPChannel object can persist after the closure of its associated L2CAP channel, but it will return errors for any calls it receives.

The IOBluetoothRFCOMMChannel object represents an RFCOMM channel. Like the IOBluetoothL2CAPChannel object, the IOBluetoothRFCOMMChannel object provides API to open and close the channel and read from and write to the channel. In addition, an RFCOMMChannel object makes available methods to receive event notifications.

Objects in OBEX Connections

An OBEXSession object represents an OBEX connection to a remote device. Because it handles the commands typical of an OBEX session, the object itself is agnostic about the type of transport underlying the connection. The object’s usefulness lies in the methods it provides the object of a transport-specific subclass, such as the RFCOMM-based IOBluetoothOBEXSession class. Thus, your Bluetooth application will never create or access a raw OBEXSession object. Instead, it will get an OBEXSession subclass object, like an IOBluetoothOBEXSession object. With this object, it can override some of the OBEXSession class’s methods to manipulate the OBEX session.

The IOBluetoothOBEXSession object represents an OBEX session using a Bluetooth RFCOMM channel as the transport. If your application acts as an OBEX server or client over an RFCOMM channel, you first create an IOBluetoothOBEXSession object. Then, you use its methods (and some of its superclass’s) to open and close the transport connection and send and receive data.

Beginning in OS X version 10.4, if your application needs to perform FTP or object push operations over OBEX, you can use a valid IOBluetoothOBEXSession object to create an OBEXFileTransferServices object. Note that the IOBluetoothOBEXSession does not have to be connected to a remote server to successfully create an OBEXFileTransferServices object. The connection can be made explicitly, using one of the OBEXFileTransferServices connection methods or implicitly, when you call any of its file-transfer methods.

A Device-Discovery Object

Although most applications can perform discovery of in-range devices using the APIs in the Bluetooth UI framework, some must perform non-GUI inquiries. If your application is running in OS X version 10.4 or later, you can use the IOBluetoothDeviceInquiry object to find devices in proximity to the computer and, optionally, retrieve name information from them.

It’s important to realize that the device inquiry process, although it is supported by the Bluetooth specification, can negatively affect other devices in the vicinity. For this reason, you are encouraged to use the GUI-based device discovery methods the Bluetooth UI framework provides. For more information on the problems that can arise from device inquiries and pages, see Inquiring and Paging.

If your application cannot use the GUI-based device discovery methods, you can use the methods of the IOBluetoothDeviceInquiry object. Before you use this object, however, it is essential that you are aware of both its built-in restrictions and the limits your application must observe when using it. For specific information on using the IOBluetoothDeviceInquiry object, see Performing Device Inquiries.

Objects Related to Service Discovery

There are four objects that support SDP-related tasks:

  • IOBluetoothSDPServiceRecord

  • IOBluetoothSDPServiceAttribute

  • IOBluetoothSDPDataElement

  • IOBluetoothSDPUUID

The IOBluetoothSDPServiceRecord object represents a service offered by a Bluetooth device. A Bluetooth device can make several services available; each is described by an instance of IOBluetoothSDPServiceRecord in its SDP database. Each IOBluetoothSDPServiceRecord object contains two elements that, together, describe the service:

  • A reference to the device offering the service.

  • An NSDictionary of service attributes.

When an SDP client (a device that is looking for a particular service) performs an SDP query, it looks for a service record that contains one or more specific attributes.

The IOBluetoothSDPServiceAttribute object represents a single SDP service attribute. An IOBluetoothSDPServiceRecord object can contain several IOBluetoothSDPServiceAttribute objects in its instance of NSDictionary. Each IOBluetoothSDPServiceAttribute object contains an attribute ID (an unsigned 16-bit integer) and an instance of IOBluetoothSDPDataElement that describes one of the service’s attributes. The Bluetooth specification defines a large number of attributes a profile can use to describe a service, in addition to those the profile defines. Examples of attributes are the service’s name, list of supported Bluetooth profiles, and service ID.

How to transfer music between two iOS devices. Patty wants to transfer that music to her personal iPad, but doesn’t own a computer. But iCloud Music Library lacks a similar option. 1 Steps to copy music from Mac to iPhone, iPad, or iPod. 1.1 Turn on auto-sync between your Mac and iPhone, iPad, or iPod; 1.2 It’s better to sync with a cable than over WiFi; 2 Want to remove some synced music from your iPhone or iPad? 2.1 Follow these steps to remove music from your device but keep it on your Mac. Sync music between your Mac and iPhone or iPad. You can sync all or a selection of your music on your Mac to your iPhone, iPad, or iPod touch. If you subscribe to Apple Music, your music is transferred automatically to all your devices and no syncing is required. Transfer music library from mac to ipad. Oct 18, 2019  iTunes is no more. The new Music App, Apple TV App is here. Let's see how to transfer music, videos to iPhone and iPad from your macOS Catalina installed Mac Computer.

An IOBluetoothSDPDataElement object represents a single SDP data element. To alert a device to what type and size of data it is about to receive in a data element, the IOBluetoothSDPDataElement object provides this information along with the data itself. An IOBluetoothSDPDataElement object contains:

  • A data element type descriptor

  • A data element size descriptor (calculated from the actual size of the data element)

    Quod Libet: Organize and Play Your Music the Way You WantIf you thought NIghtingale was basic, wait until you get a load of. These let you extend the application into almost anything you desire, including skinning options known as “feathers,” equalizers, file ratings, tagging tools, playlist extensions, and much more. Oh, it will also play video files, but simple really is the name of the game here.Nightingale plays the most essential audio file formats: MP3, AAC, Ogg Vorbis, FLAC, Apple Lossless, and WMA.One of its more unique features is its built-in web browser, which means if you want to listen to something else for a while—say, —you can do so without ever leaving your main music app.If Nightingale’s stark simplicity isn’t your cup of tea, you can really make it sing. Just don’t be surprised if you get carried away with how many powerful features you can add to it! Create alternate itunes library mac. It excels at the basics: playing your music and organizing it into a library complete with artwork, tag editing, andwell, that’s about it.

  • The size of the data element

  • The data element value itself

The Bluetooth specification defines nine types of data elements, including unsigned integer, URL, and text string. Apple has mapped these types onto appropriate Foundation classes such as NSNumber and NSString. In addition, Apple has defined the class IOBluetoothSDPUUID to describe the UUID (universally unique ID) data element type. An IOBluetoothSDPUUID object can represent a UUID of any valid size (16, 32, or 128 bits) and contains methods to compare UUIDs and convert a smaller UUID to a larger one.

Because OS X automatically creates IOBluetoothSDPDataElement objects for most client and server operations, your application should never need to explicitly create them. The exception to this is if you plan to define a new SDP service and make it available to the system. In this case, you will appreciate Apple’s decision to use Foundation classes to represent both the collection of service attributes and the types of data elements.

Instead of writing a lot of code to build up a service record, you can define your new service with a collection of key-value pairs in a property list (plist) file. You can then import this file into your application, using the IOBluetoothAddServiceDict function to create a new IOBluetoothSDPServiceRecord object. The IOBluetoothAddServiceDict function uses the properties in your plist file to populate the IOBluetoothSDPServiceRecord’s NSDictionary of service attributes. For more information on how to do this, see Providing a New Service.

The Bluetooth UI Classes

The Bluetooth UI framework provides objects, methods, and functions your application can use to perform user interface tasks. As with the API of the Bluetooth framework, the Bluetooth UI framework contains Objective-C and C versions of its API. The primary objects in the API are subclasses of NSWindowController, which supports the loading, displaying, and closing of windows, among other things.

By using the user interface objects defined in the Bluetooth UI API, you can obtain a consistent look and feel across all your Bluetooth applications—without having to write code to implement standard user interface tasks, such as searching for devices or services and creating paired-device relationships.

Common to both the C and Objective-C versions of the API are the following three objects:

  • Service browser controller. In the Objective-C API, an IOBluetoothServiceBrowserController object and in the C API, an IOBluetoothServiceBrowserControllerRef

    This object displays a window in which a user can find in-range Bluetooth devices, perform SDP queries on them, and select SDP services.

  • Device selector controller. In the Objective-C API, an IOBluetoothDevice SelectorController object and in the C API, an IOBluetoothDeviceSelectorControllerRef

    This object displays a window in which a user can select a particular device with which to communicate.

  • Pairing controller. In the Objective-C API, an IOBluetoothPairingController object and in the C API, an IOBluetoothPairingControllerRef

    This object displays a window in which a user can initiate pairing with a remote Bluetooth device. If necessary, this object will also prompt the user for a personal identification number (PIN) to complete the pairing process.

Filtering and Validation

In OS X version 10.2.4, the Bluetooth UI framework includes support for filtering and validation in its user interface objects. The service browser controller, device selector controller, and pairing controller objects allow the user to filter the list of available devices and services by the following categories:

  • Device type

  • Favorite devices

  • Recently accessed devices

Not only does filtering narrow the list of available devices and services presented to the user, it also makes it easier for the user to connect to particular devices. For example, if a user marks a device as a favorite, it is listed as such in all user interface panels the Bluetooth UI framework provides. The user can then select this favorite device, usually with a single click, bypassing the device discovery process. This is especially useful in an environment filled with Bluetooth devices.

Filtering is a user-initiated process, designed to make it easier for users to find and connect to Bluetooth devices. Validation, on the other hand, is application-initiated. It is designed to ensure that the user can select only those devices that support services the application designates. To perform validation, the user interface objects available in OS X version 10.2.4 and later perform an SDP query on the device the user chooses. Before finalizing the user’s selection, the user interface object verifies that the device does indeed offer the service the application desires. If it does, the application is guaranteed to have access to the appropriate service. If it doesn’t, the user is prompted to make an alternate selection.

With service validation a part of the selection process, user experience is enhanced. Your application can quickly inform the user if the selected device is appropriate or not, while still in the context of the selection process. Otherwise, your application must accept the user’s selection, perform the validation, and repeat the selection process if the selection is invalid.

Display Options for User Interface Panels

Also introduced in OS X version 10.2.4 is the option to run a user interface panel as a sheet on a target window or in a modal session.

A sheet is a dialog panel that’s attached to its associated window so that a user never loses track of which window the dialog belongs to. While a sheet is open, the user is prevented from doing anything else in the window that owns the sheet until the sheet is dismissed. When the sheet is dismissed, an application-defined delegate object receives the results of the user’s action.

By running a panel in a modal session, an application can perform lengthy operations while still sending events to the panel. If you choose to run a user interface panel in a modal session, the user interface object will validate the user’s selection before the method returns.

Oct 01, 2016  LTSpice: Installing & Configuring LTSpice on Mac OS X. This video shows how to download, install, configure and start working with LTSpice on a MAC. It contains a simple tutorial with transient. Lt spice add to library mac. LTspice® is a high performance SPICE simulation software, schematic capture and waveform viewer with enhancements and models for easing the simulation of analog circuits. Included in the download of LTspice are macromodels for a majority of Analog Devices switching regulators, amplifiers, as well as a library of devices for general circuit simulati. Aug 16, 2017  Hello I'm very new to ltspice, and want to ask. I have external.lib file and want to use it in design, how come? I read that I must put.inc c90nm.lib, OK but what if I want to add multiple time? Is it from F2? Or I must add normal noms then put.inc C90nm.lib every time. Thanks a lot.

In addition, all text in a user interface panel can be customized and localized, regardless of display mode.

Turn On Bluetooth Mac


Bluetooth Library Macbook Pro


Download Bluetooth For Mac

Copyright © 2003, 2012 Apple Inc. All Rights Reserved. Terms of Use | Privacy Policy | Updated: 2012-06-11